wasd qu | camera movement, up/down |
shift + mouse movement | rotate camera |
set voxel | sets a voxel to the a, r, g, b values. If alpha is 0, the voxel is deleted. |
add voxel | adds a voxel to the modell with a, r, g, b as it's color. If alpha is 0, no voxel is added. |
add sphere | adds a sphere to the modell. If alpha is 0, the sphere is discarded instead. The radius of the sphere can get specified with the "sphereradius" value. |
shoot | removes all voxels along a ray. |
shoot cylinder | Like "shoot" but removes all voxels along a a cylinder. The radius can be specified with the "sphereradius" value again. |